ProEXR File Description
=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 4.000000
cameraFarClip (float): 1500.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 46.606701
cameraFov (float): 41.777992
cameraNearClip (float): 137.958328
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 158.358185
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 3399, 2354]
displayWindow (box2i): [0, 0, 3399, 2354]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (half)
B (half)
G (half)
R (half)
VRayExtraTex_Map #34738.B (half)
VRayExtraTex_Map #34738.G (half)
VRayExtraTex_Map #34738.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayRenderID (uint)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)